How Has the Pandemic Boosted Mobile Games Consumption Market?

SourceAl Bawaba
SectorTechnology
CountryMiddle east

As we all know, the coronavirus impact has been seen in every little detail of our daily lives, especially the way we use technology and spend our time. Exploring the different changes resulting from the unusual year of attempts to tackle the COVID-19 outbreak, one must stop at the too many hours we spent using our smartphones, particularly when it comes to games. It is no secret that most of us have been trying to find ways that can help us pass the many long hours we spend at home with little to no recreational activities available, due to the closures imposed following the viral outbreak. Besides hours of working from home or studying online, we have had most of our days to ourselves and we try to enjoy our times as much as can. This is why the consumption of interactive games has spiked during the last year. According to New York Times, the use of Roblox, an online game platform popular amongst kids (9-12 years old) has grown by 82% by September 2020, compared to the same period in 2019, with about 31.1 million active users every day. A report by GameAnalytics on the number of mobile gamers in Q1 2020 revealed that 1.75 ...read more...