SANS Institute introduces gamified learning platform to boost cybersecurity skills

  • Date: 12-Jul-2020
  • Source: Tahawultech
  • Sector:Technology
  • Country:GCC
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SANS Institute introduces gamified learning platform to boost cybersecurity skills

As part of the ongoing emphasis on online learning and the heightened levels of security threats during the pandemic, SANS Institute has announced the availability of CyberStart Game for students and young adults across the Middle East and Africa. CyberStart Game provides a gamified learning experience that can be used in the classroom or accessed at home.

This 100 percent online learning platform is designed to teach complex security concepts promoting self-exploration and investigation over traditional learning methods. Students can play over 200 challenges are in control of their learning as they train at pace that suits them and their ability.

According to research findings in a report titled, 'SANS EMEA Survey: the iGen and Cyebrsecurity', among 14-18-year-olds across seven countries in the Middle East and Europe, the choice of IT (including cyebrsecurity) as a career is highest in Saudi Arabia and the UAE (47 percent and 46 percent respectively). Of those students who are interested in a career in IT, 49 percent were specifically interested in  cybersecurity across the EMEA sample of students, with Saudi Arabia and UAE leading the pack at 63 percent and 58 percent respectively.

"Global communities and their families including school and university going students are now in