Check Point Software reveals cyber threats to online gamers

  • Date: 29-Aug-2022
  • Source: Zawya
  • Sector:Technology
  • Country:UAE
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Check Point Software reveals cyber threats to online gamers

DUBAI, UAE – World Video Game Day celebrates a market that continues to grow in both revenue and participants. Although gaming started as a single-player activity, most now involve multiple players with an online community that is able to talk and interact with each other through headsets or send instant messages during the games.

Online gaming flourished especially during the global COVID lockdowns, as online gaming provided a much- needed outlet for entertainment and social interaction, with hundreds of thousands new accounts created and new communities born. This was obviously a boon to would-be hackers, with an estimated 1 billion online gamers worldwide in 2020, with China, South Korea, and Japan having the biggest online gaming reach amongst the population according to Statistic. They estimate that by 2025, online gaming audiences are projected to surpass 1.3 billion.

Check Point® Software Technologies Ltd. (NASDAQ:CHKP), a leading provider of cybersecurity solutions globally, warns that now that gaming is one of the world's largest entertainment industries, it is also one of the major targets of cybercriminals. Companies in the gaming industry that have fallen victim to cyberattack include CD Projekt Red, Electronic Arts and Ubisoft. This is because gamers often hand over as much personal